Interviewed by: Johaubannah
Developer’s Homepage: BrandiwyneH
When did you become a member here on IMVU?
[PICTURE]
I joined in October 2007 and a month later I was developing. I joined with my husband and while he did the chat thing I got interested in the creative aspect.
How much do you know about developing?
Not as much as I would like. I create many things from stickers to furniture and rooms and clothing. I’m still working on perfecting clothing. I have improved a great deal but have a long way to go.
When did you start developing?
As I said, in November 2007. I had joined help and request groups and I started on MSN so it seemed like a natural progression to go from a 2-D world to a 3-D world.
Is it easy to be a developer?
Yes and no. Anyone can sign up and buy a name. The challenge lies in getting known, and what you want to be known for. I would love to be known for beautiful creations but I am far from having a reputation for that. My reputation, my talent, is bringing people together, to work together in an attempt to learn and grow through helping others. I have a few successful groups which accomplish this: Developers University, Not Quite Pro…Yet, and NQPY Tutorials.
What is the first item you developed?
Well, the first item was star t-shirt - a far cry from what I create now but it wasn’t that bad. After that was a house I made for my husband; not a great creation, but it was part of learning how to use the program and make textures.
What is your latest product?
Clothing. I did a lycra bodysuit with a see-through covering in several colors. I like how it turned out but am still striving and practicing every day to make magnificent clothing, not just better clothing.

As a developer, what inspires you to make these kinds of products?
A desire to master clothing each time I practice a new technique. I think each time it is better than the one before.
Have you had a hard time understanding the steps on IMVU previewer?
No, not really, I just try something and if doesn’t work I try it a different way. I will admit I have gotten pointers here and there but mostly just pick and try and mostly scrap and try again.
In doing items or products, do you think IMVU rules and regulations are fair?
One of my favorite sayings, particularly when it comes to rules and implementation, is: “Every civilized society must have rules to exist.” We are part of their world. They are the creators of the world, we merely are renting out space, so to speak. So if we want to play here we must follow their rules. Overall IMVU is reasonable. There are so many thousands of people and without structure there definitely would not be IMVU.
Doing a product is not free, correct? Is it expensive to do the items?
We pay submission fees and derivation fees for every product we put in. These fees fluctuate by products you choose. This can be costly for sure, especially if you think big. I have not put any money into buying credits for well over a year I am able to add to my catalog with the credits I have earned. But there are times when I have had to hold off due to lack of credits. If I can’t do it with what I earned through sales, it waits until I can.
Is there any required software for developing?
Well, you have to download IMVU’s previewer, but the program you use to create textures or meshes is up to the creator. This program can be a free one like Gimp or blender or one that you purchase, which can cost lots of money depending on the program. I use PaintShop Pro X.
What advice can you share with all the developers out there on IMVU?
The main piece of advice is this: Don’t expect to create an item, sell millions of it, and be rich. Lots of new developers come in with this over-expectation. A person should become a developer because they enjoy creating. When you create something, do it for the joy of doing it.
A second word of advice is that if you want to start creating, start creating even before you buy your name, which is required to become a developer, and download the previewer and practice creating. A new creator should also read the tutorials available through IMVU, read and understand the Terms of Service, and, when all done with this, join a developer help group. There are a lot of wonderful groups out there. I am of course partial to Developers University but we are not the only ones and of course you can join as many as you want.
There are beginners here on IMVU. What do you think they can do to learn more about developing?
It’s boring, but the first thing a new developer should do is read the Terms of Service because not understanding that can be very costly and cause confusion and dissatisfaction with the whole process. And of course all of my previous answers fit here too.
Of course I cannot ask you to give away all your developing secrets, but are you willing to share your knowledge? If so, do you have any sites or groups for tutorials?
The best pieces of advice I have gotten for my primary goal of creating awesome clothes is the use of smear and blur functions in my Paintshop Pro program. These give depth and real-life textures to clothes. I sit for weeks playing with these and most of the time I actually submit nothing. But to play with these and see how they make folds and shine is good. Creating depth is neat and one day I will make one and say, “Ah, this is the one!”
Not to blow my horn too much, but I run two groups which are based on sharing knowledge and tutorials: Developers University http://imvu.com/groups/group/Developers%2BUniversity/ and Not Quite Pro…Yet. http://imvu.com/groups/group/NQPY%2BTutorials/ I would have to recommend them.
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